Key Takeaways
- My spouse and I’ve a selected logo of motion motion pictures referred to as One Attacker At A Time Please
- Those play out like live-action musous
- I imply, that is just about it
My spouse and I watch a large number of motion motion pictures in combination, or as she calls them, ‘One Attacker At A Time Please’ motion pictures. Now not all motion flicks have compatibility this mold. Mad Max, Best Gun, and Indiana Jones, for instance, are simply same old motion motion pictures. However flicks like The Equalizer, John Wick, and my present film of the 12 months, Monkey Guy, plus classics like Input the Dragon, are archetypes of the One Attacker At A Time Please style. And those motion pictures are mainly simply musou video games.
Regardless that the identify turns out reasonably self-explanatory, I’m going to increase somewhat. One Attacker At A Time Please motion pictures function extremely choreographed hand-to-hand battle sequences the place one personality takes on a large number of enemies, however those enemies are well mannered sufficient to take turns. Two or 3 other folks would possibly rush John Wick immediately, however it is very uncommon that 16 all try to kick his tooth in on the similar time, even if there are 16 of them and so they all percentage the similar teeth-kicking want.
The Highest Motion Motion pictures Have A Hundred Enemies At As soon as
Now and again they provide the appearance of all of them attacking immediately. The Equalizer motion pictures arrange a large motion scene by means of zooming in on Denzel Washington’s eyes and appearing the mirrored image of all of the items he is about to make use of for excessive violence – a corkscrew, a bank card, now and again much less imaginatively, a shotgun. So whilst it sort of feels like all of them rush ahead, each and every personality can also be handled in rhythm to make sure that our hero isn’t beaten. He would possibly snatch an assailant’s wrist and power them to shoot their buddies. He would possibly ruin a knee cap, transfer directly to a brand new foe, then kick the knee-capped foe’s head as they in the end attempt to stumble up. From time to time the overall few merely give up in concern.
It could appear abnormal to check this kind of film to a musou sport after we have already got two genres that explicitly use the phrase ‘motion’: motion, and motion/journey. Motion/journey is beautiful simple to disregard – that is extra just like the motion motion pictures that do not come with One Attacker At A Time Please; Mad Max, Best Gun, Indiana Jones.
Those come with large worlds to discover and quite a lot of platforming or traversal sections with no attackers at a time. Tomb Raider, Zelda, Horizon, and most manifestly, Mad Max and the impending Indiana Jones sport, are all motion/journey. Whilst John Wick is going jetsetting, it is very uncommon that he is doing one thing with out being peppered with bullets or roundhouse kicks.
Motion video games are so much nearer. Now we have merged hack ‘n’ slash, beat ’em up, and personality motion video games into the all encompassing motion style, and the relentless movement of enemies is a reasonably consistent theme. In the event that they did make a John Wick sport, it will most likely be a… technique useful resource control sport? Wait, they actually did that? K, but when they made a 2nd one, it will be an motion sport. Identical for The Equalizer, Monkey Guy, and any of the opposite examples I can have indexed. Turning an motion film into an motion sport is the practical selection. However the ones motion pictures, deep down, really feel extra like musou.
When Does An Motion Film Grow to be A Musou Film?
It is arduous to explain the adaptation between an motion sport and a musou sport till you sit down all the way down to do it. Musou titles in large part fall into the class of motion video games, however they’ve particular traits that set them aside. That is in large part to do with scope and sturdiness. In motion video games, you’ve got many tricky fights the place the enemy simply is not going to move down. In musous, one kick is all it takes, they are falling once more. Musous see you take care of large swathes of foes who can also be swatted away right away, which is how John Wick feels.
Screen Rant has John Wick’s kill count at 439 across his four movies, averaging simply shy of 110 according to film. In the meantime, they’ve Ethan Hunt from Mission: Impossible at 64 kills, even though this was once tracked ahead of Lifeless Reckoning. That places Hunt at simply over ten according to film, a determine inflated by means of the collection’ black sheep, M:I2, through which Ethan kills 24 other folks. Throughout Project: Inconceivable and Ghost Protocol, he registers simply 3 kills. Because of this one looks like a musou, and the opposite does now not.
Project: Inconceivable on occasion dabbles in One Attacker At A Time Please, however to not the degrees of John Wick or The Equalizer. All over Project: Inconceivable motion pictures, Ethan steadily fights the similar other folks time and again. His foes are sturdy, and a part of the tale is {that a} make a selection few very particular persons are coming to kill him. When John Wick meets somebody, they are already lifeless. Like musou cannon fodder, they exist simplest to be slain.
Perhaps it is the new Dynasty Warriors trailer getting me within the temper for musous, perhaps it is a Sunday neatly spent staring at all 3 The Equalizer motion pictures again to again (they are excellent, however the first remains to be the most efficient). However One Attacker At A Time Please is our personal secret, particular style of film, person who may not be discovered within the Netflix codes or Letterboxd lists. If I needed to describe it to somebody, I might say they are motion motion pictures – however they are additionally musou video games.
Dynasty Warriors: Origins continues the long-running collection of musou hack-and-slash video games from Koei Tecmo. It options 1 v 1,000 battles, and gives a recent point of view at the wars of the 3 Kingdoms.
- Launched
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2025-00-00
- Developer(s)
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Omega Power