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Imply Side road
Energy Spark (1/44)
After discovering two gears for Gremlin Marcus, and he’ll want a Energy Spark to function the system. Move to the Museum. After talking with the museum employee, communicate to the NPC in entrance of the cinema. He’ll promote you a cutlass for 30 E-Tickets—purchase it. Then, go back to the museum and discuss with the employee to obtain the Swashbuckler Pin. Then you’ll be able to take Energy Spark from Museum.


Imply Side road
Energy Spark (2/44)
Input the Emporium development and communicate to Casey. Then, cross to the entrance of the Ice Cream Parlor, going through its front. Take the road for your left and use thinner to dissolve the sewer quilt. You’ll discover a key there. Carry the important thing again to Casey, and he offers you a Energy Spark.


OsTown
Energy Spark (3/44)
You’ll in finding this at the roof of Mickey’s area. To succeed in the roof, stand in entrance of Mickey’s area with Moody. If you’ll be able to’t soar onto the roof, you’ll be able to use thinner on some portions to make it more uncomplicated.


OsTown
Energy Spark (4/44)
To search out this Energy Spark, climb onto the roof of the Gag Manufacturing unit development the place a crate is striking. Then, use thinner to dissolve the development’s chimney, revealing the Energy Spark.


OsTown
Energy Spark (5/44)
Communicate to the nature named Abner across the fountain. He’ll ask you to use thinner at the Gag Manufacturing unit development. Use thinner on all of the Gag Manufacturing unit development with the striking secure proper subsequent to you. After that, communicate to Abner once more, and he offers you a Energy Spark.


OsTown
Energy Spark (6/44)
After rescuing Gremlin Prescott from the secure, permit him to go into your home and dismantle the Phone. He offers you a Tools. Then, go back to the museum in Imply Side road and provides the Tools to Laralee, the museum employee. She’s going to praise you with a Energy Spark.
Alternatively, in the event you let him dismantle the Phone, you gained’t be capable to obtain a pin and a Energy Spark that the Phone would provide you with later for your present run.


OsTown
Energy Spark (7/44)
Whilst you first arrive in OsTown, entire the Phone’s job in Mickey’s area. Don’t let Gremlin Prescott input your home and ask Phone for the wrench. After finishing this job, Phone offers you the ‘Mickeyjunk Mountain Telephone Community’ quest. While you achieve the Mickeyjunk Mountain Lots, use the phone there and dial 7 – 2 – 6. Whilst you go back to OsTown from Mickeyjunk Mountain, communicate to Phone, and it is going to praise you with a Energy Spark.
If Gremlin Prescott dismantles Phone, you’ll be able to’t entire this quest and it isn’t imaginable to procure this Energy Spark.


OsTown
Energy Spark (8/44)
After assembly Gilda in Imply Side road, you are going to obtain the search ‘Gilda’s Misplaced Awl’. Whilst you achieve Mount Osmore Slopes, flip your again to the huge door within the heart, then glance for your proper. You’ll see a white-gloved hand protecting an anvil. Use thinner to dissolve the hand.
As soon as the encompassing platforms get started shifting, use them to advance till you achieve a valve. Carry out a spin assault, and the river’s water degree will decrease. Soar around the published items, and spray paint at the steam-blowing heads to development. Sooner or later, you are going to arrive in entrance of the cage containing Gilda’s awl. Spray paint at the striking anvil close by to procure the awl.
In Mount Osmore Caverns, you’ll be able to use Gilda’s Awl to procure 3 Pins, however in the event you use her awl, ‘Gilda’s Misplaced Awl’ quest will fail, and you will not download Energy Spark as a praise.
After getting back from Mickeyjunk Mountain, you’ll be able to head again to OsTown, the place you’ll in finding Gilda on the front. Communicate to her and go back the awl to obtain a Energy Spark and E-Tickets as a praise.


OsTown
Energy Spark (9/44)
Whilst you first arrive in OsTown from Mickeyjunk Mountain, the nearest NPC you’ll see is Gilda. Communicate to her and settle for the Time Trial race. Whole the race earlier than the time runs out, and Gilda will praise you with a Energy Spark.


Imply Side road
Energy Spark (10/44)
After getting back from Mickeyjunk Mountain, you’ll be able to acquire this Energy Spark from the Emporium for fifty E-Tickets.


Imply Side road
Energy Spark (11/44)
After amassing 8 Movie Reels, discuss to the Usher in entrance of the cinema. He’ll praise you with a Energy Spark.


Imply Side road
Energy Spark (12/44)
After getting back from Mickeyjunk Mountain, discuss with Horace within the Detective Company to obtain the ‘Detective Mickey I’ quest. Go out the Detective Company, and you are going to see blue footprints in entrance of the development. Apply the sidewalk and spray paint at the light footprints to show extra footprints.
Proceed this cycle till you achieve the highest of the cinema development, discovering all of the footprints alongside the best way. You’ll achieve the highest of the cinema the use of the umbrella within the again alley. At the rooftop, you are going to in finding Shifty; take the guide from him and go back it to Horace. This will likely entire the search, and Horace will praise you with a Energy Spark.


Imply Side road
Energy Spark (13/44)
After getting back from Mickeyjunk Mountain, discuss to Giant Dangerous Pete within the Town Corridor development. He’ll ask you in finding 3 Bunny Youngsters and produce them to the sucking pipe within the Town Corridor. You’ll spin assault the bunnies across the development to push them towards the pipe. As soon as all 3 are sucked into the pipe, discuss to Giant Dangerous Pete once more, and he offers you a Energy Spark.


Imply Side road
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After getting back from Mickeyjunk Mountain, communicate to Horace on the Detective Company. He offers you the ‘In finding Canine Tags’ quest, which calls for you to visit Day after today Town. In go back, you are going to obtain a Energy Spark as a praise. Be sure to select up this quest earlier than heading to Day after today Town.


Imply Side road
Energy Spark (14/44)
After returning to Imply Side road from Day after today Town, Oswald will communicate to you. You’ll see Markus get captured. After rescuing him from the enemies, communicate to him at his same old spot, and he offers you a Energy Spark. If you wish to get subsequent Energy Spark, you wish to have to befriend enemies the use of paint.


Imply Side road
Energy Spark (15/44)
After getting back from Day after today Town, rescue Markus from the Spatters. Alternatively, at this level, use paint at the Spatters to befriend them. Then, discuss with Oswald, and he offers you a Energy Spark.


Area Voyage
Canine Tag (1/1)
After achieving the world with the rocket above, use thinner at the yellow object to the left of the massive blue neon-ringed tower. Soar down in the back of the yellow object, and also you’ll in finding the Canine Tag.


Imply Side road
Energy Spark (16/44)
Give the Canine Tag you present in Area Voyage to Horace on the Detective Company, and you are going to obtain the “Thriller Solved” particular pin and a Energy Spark.


Imply Side road
Energy Spark (17/44)
Defeat the Petetronic boss in Day after today Town the use of paint to befriend him. Whilst you go back to Imply Side road, cross to Town Corridor and communicate to Pete. He’ll praise you with the Petetronic Pin and a Energy Spark.


Imply Side road
Energy Spark (18/44)
After getting back from Day after today Town, discuss to Pete at Town Corridor. He offers you the ‘Bunny Roundup II’ quest. Carry 5 bunnies to the sucking pipe, then communicate to Pete to obtain a Energy Spark.


Imply Side road
Energy Spark (19/44)
After getting back from Day after today Town, communicate to Horace on the Detective Company. He offers you the ‘Detective Mickey II’ quest. Then, head to OsTown and get started following the blue footprints, identical to within the earlier Detective Mickey quest. Proceed through portray the faint footprints alongside the best way. After portray all of the footprints, you’ll be able to in finding Ezra in the back of Moody’s area. He offers you the Lacking Flower. Carry it again to Horace to procure the Symphony Sunflower Pin.


Imply Side road
Energy Spark (20/44)
After getting back from Day after today Town, you’ll be able to acquire this Energy Spark from the Emporium for 100 E-tickets.


Ventureland
Energy Spark (21/44)
This Energy Spark may also be discovered in the back of the doorway projector display, close to the Tiki head and in the back of a tree.


Ventureland
Energy Spark (22/44)
To procure this Energy Spark, cross to Smee and paint the invisible house subsequent to him, which can divulge a wood platform. In the back of the tree that holds this platform, you’ll be able to in finding the Energy Spark.


Ventureland
Energy Spark (23/44)
After getting back from Jolly Roger, in the event you’ve gathered the opposite 3 frame portions, communicate to Animatronic Daisy. She will probably be finished, and you are going to obtain a Energy Spark.


Ventureland
Energy Spark (24/44)
After getting back from Jolly Roger, you’ll see a personality named William subsequent to Henrietta. For those who’ve tired the thinner river within the Jungle with the assistance of Gremlin Buzz, William will praise you with a Energy Spark.


Ventureland
Energy Spark (25/44)
After getting back from Jolly Roger, discuss to Botanist Darvin in Ventureland. You’ll in finding him to the best of the Tiki Store, the place Smee was once positioned previous. He offers you the ‘Plant Portray’ quest and ask you to color the crops round Ventureland. After portray 40 crops, he’ll praise you with a Energy Spark.


Ventureland
Energy Spark (26/44)
After getting back from Jolly Roger, flip your again to the Imply Side road projection display and soar to the top floor at the left. Proceed in the back of the development, the place you’ll see Gilda at the rocks. Talk to her, and as same old, she’ll problem you to a time trial race. Whole the duty earlier than the time runs out to obtain a Energy Spark.


Imply Side road
Energy Spark (27/44)
For those who’ve rescued the Sprite on Jolly Roger, Pete, positioned in Major Corridor, will praise you with a unique pin and a Energy Spark.


Imply Side road
Energy Spark (28/44)
Energy Spark (29/44)
Energy Spark (30/44)
Whilst you go back to Major Side road from Ventureland, you are going to obtain the ‘Bunny Youngsters & Energy Sparks’ quest. To finish this quest, all you wish to have to do is spray thinner at the bunnies. This fashion, you’ll get the 3 Energy Sparks they grasp.


Imply Side road
Energy Spark (31/44)
Whilst you go back to Major Side road from Ventureland, head to Mail Corridor. Talk to Giant Dangerous Pete, and he’ll provide the ‘Bunny Roundup III’ quest. As at all times, get the bunnies to apply you and cause them to the sucking pipe. 3 of the bunnies will probably be hidden within barrels. Those barrels may also be discovered across the structures close to Mail Corridor. While you’ve despatched all of the bunnies during the sucking pipe, you’ll obtain a Energy Spark.


Imply Side road
Energy Spark (32/44)
A few of the duties Horace will provide you with on the Detective Company, there will probably be one referred to as ‘In finding the Lacking Pirate.’ You’ll entire this job within the Pirate Voyage degree. After you in finding the lacking pirate, Rigger Inexperienced, Horace offers you a Energy Spark.


Imply Side road
Energy Spark (33/44)
After getting back from Jolly Roger, Horace on the Detective Company offers you the ‘Detective Mickey III’ quest. Get started through portray the footprints beside Tiki Sam’s hut within the south of Ventureland. This will likely lead you to Dolly Dalmatian. Talk together with her, and she or he’ll provide you with a masks. Then go back to Horace to finish the search and obtain a Energy Spark.


Imply Side road
Energy Spark (34/44)
After getting back from Jolly Roger, you’ll be able to acquire this Energy Spark from the Emporium for 150 E-tickets.


Imply Side road
Energy Spark (35/44)
Ahead of going to Bathroom Simple, communicate to Giant Dangerous Pete. He offers you the ‘Historical past of Colonel Pete’ quest. As you head from Bathroom Simple to Lonesome Manor, you are going to achieve the Lobby house. Use thinner at the wall below the go out projector right here, and you are going to discover a movie reel. After returning to Imply Side road, communicate to Giant Dangerous Pete once more, and he offers you a Energy Spark.


Bathroom Simple
Energy Spark (36/44)
To the left of Animatronic Donald’s location, you’ll see a Energy Spark on best of a teal-colored development. That is in entrance of the development the place Gilbert is positioned. Use thinner to make best the higher a part of the development invisible, then soar onto the clear higher phase whilst the ground remains to be painted and seize the Energy Spark.


Bathroom Simple
Energy Spark (37/44)
Flip your again to Animatronic Donald, you’ll see a slim alleyway between two structures. On the finish of this alley, a Energy Spark awaits you.


Bathroom Simple
Energy Spark (38/44)
Communicate to Metairie after you defeat Mad Physician, who’s strolling round the principle side road the place the Emporium development is positioned. She’s going to ask you to paint and attach all of the bridges in Bathroom Simple. After portray all of the bridges, communicate to her once more and she or he offers you the Silver Pin and a Energy Spark.


Imply Side road
Energy Spark (39/44)
Take the Hatchet you discovered within the Library to Horace, who’s within the Detective Company. As a praise, he offers you the ‘Case Closed Pin’ and a Energy Spark.


Ventureland
Energy Spark (40/44)
After defeating the Mad Physician, cross to Ventureland and communicate to Botanist Darvin. Very similar to the former quest, this time he’ll ask you to paint 20 crops positioned in Bathroom Simple. For the remaining plant, use thinner at the massive, in a different way coloured tree stump, and you are going to in finding the plant within. After portray all of the crops, communicate to him once more, and he’ll praise you with a Energy Spark.


Bathroom Simple
Energy Spark (41/44)
After defeating the Mad Physician, cross to Bathroom Simple. After exiting the doorway projector display, you are going to see Gilda close to the send forward. For those who entire her time trial race on time as same old, she offers you a Energy Spark.


Imply Side road
Energy Spark (42/44)
After defeating the Mad Physician, communicate to Giant Dangerous Pete within the Major Corridor. He offers you the ‘Bunny Roundup IV’ quest. The primary 3 bunnies are across the development. One bunny is on best of the museum development. Some other bunny is at the roof of the Ice Cream parlor. The remaining bunny is at the roof close to the cinema development, the place there may be an NPC protecting a newspaper. Use a spin assault to knock the bunnies off the roof. As soon as you may have sucked all of the bunnies into the sucking pipe, communicate to Giant Dangerous Pete to obtain your praise.


Imply Side road
Energy Spark (43/44)
After defeating the Mad Physician, communicate to Horace on the Detective Company, and he offers you the ‘Detective Mickey IV’ quest. Move to Bathroom Simple and get started following the footprints as same old from beside the Lonely Shack. You’ll in the end in finding Millicent, and she offers you a Candle. Go back the Candle to Horace, and he’ll praise you with a Energy Spark.


Imply Side road
Energy Spark (44/44)
After getting back from Lonesome Manor, you’ll be able to acquire this Energy Spark from the Emporium for 200 E-tickets.