A few days ahead of the Xbox Developer Direct 2025, I used to be invited to an internet non-public match with Doom: The Dark Ages’ government manufacturer Marty Stratton and recreation director Hugo Martin. After observing the video that gave the impression within the display, I additionally had the danger to move even deeper into the Doom Slayer’s new bloody adventure in a Q&A with Stratton and Martin.
Again To Fundamentals — However Heavier Than Ever
“The texture of the sport is a go back to shape,” explains Martin. It kind of feels like the times of leaping round and doing acrobatics from Doom Everlasting are lengthy long gone. Now the Doom Slayer feels a lot heavier and tankier, even making a valid after each and every footstep — the director mentions Batman, in particular variations of the caped crusader from 12 months One and The Darkish Knight, as an immediate affect.

Comparable
Doom: The Darkish Ages Would possibly Be The Maximum Steel Factor I have Ever Noticed
You could have a gun which makes use of the skulls of your enemies as bullets!!!
Then again, this doesn’t imply that the nature will essentially really feel sluggish — the Doom Slayer can dash for the primary time! The Darkish Ages goals to be its personal factor, as each Martin and Stratton say innovating new ideas is the philosophy in the back of each and every trendy access within the sequence.
The Darkish Ages’ atmosphere is a mixture of vintage sci-fi components with a medieval twist. Operating as a prequel set loads of ages in the past, you must be expecting a extra “brutal” feeling when taking a look on the new arsenal to be had. “Torture units” is one thing Martin desires you to remember when interested by each and every new weapon.
Inside the new additions, there’s the device gun that breaks skulls to create its bullets, a dangerous rail spike launcher that may impale creatures to partitions, and 3 melee guns — an electrified gauntlet, an iron flail, and the Doom Spiked Mace — that may permit you to get extra up shut and private together with your demons.
One weapon that may turn into key to your adventure is the already-notorious Protect Noticed, with a couple of choices on your battles and exploration. With this protect, you’ll clearly block fundamental enemy assaults and projectiles, but in addition acquire quite a lot of new strikes: repelling inexperienced projectiles, shocking larger creatures and killing smaller ones through throwing the protect at them, catapulting your self at enemies hit through it, attaining new heights (it kind of feels like our protagonist has one of those ‘magnetism’ towards the weapon), and parrying incoming assaults.
“You’ll really feel like a silverback on a hoverboard with a large sledgehammer.” – Hugo Martin
Doom’s Problem Is Up To You
The parry machine is one thing that each Martin and Stratton use for instance of the brand new accessibility settings in The Darkish Ages. For the primary time within the sequence, you’ll be capable of open a menu and alter some sliders referred to as Modifiers. Those will permit you to modify the sport for your liking, with choices just like the parry window, the wear and tear you obtain or give, and the rate of the projectiles, amongst different gameplay sides, all there for fine-tuning.
This option appears like one who each and every recreation must have. The theory in the back of it’s to make the sport as simple or exhausting as you wish to have it to be, and that will help you in finding the perfect pace and regulate to provide the best possible enjoy imaginable.
“‘Obtainable’, taken the improper method, method ‘simple’,” explains Martin. “Problem issues in video games, and it is part of engagement. It is why folks play video games. However it is in point of fact about making it simplified. Each and every nice product is discreet and simple to make use of, and that in truth lets in the consumer to do extra with it, usually. As we simplify the regulate schemes, the whole lot will get more straightforward to make use of, after which I may just ask extra of you.”
“I referred to as it like fewer strings at the guitar. Accessibility is in point of fact about streamlining the enjoy, making it extra ergonomic, and simply simplifying it for the participant. You should not be preventing the controls. You must be preventing the dangerous guys.” – Hugo Martin
The fan-favorite Glory Kills are again too, however in an absolutely new type. Now, as a substitute of urgent the precise stick in entrance of a dazed enemy to accomplish a brief, scripted animation, you’ll be capable of end creatures through taking pictures or hitting them with any weapon from any attitude. In brief, Glory Kills don’t seem to be synchronized anymore; they’re versatile. Because of this you received’t lose company whilst the use of them, and the sport received’t prevent to concentrate on them, making your finishers extra fluid than ever ahead of.
“Now you’ll stagger a couple of enemies without delay with those guns of mass destruction, after which transfer thru them,” explains Martin. “It’s like Leonidas within the sizzling gates scene in [the movie] 300, when he breaks the phalanx after which there may be that facet shot in dilated time. He takes out a couple of dudes first with a spear, then with a Spartan sword and protect. That was once a large supply of inspiration. I confirmed that to the staff and I sought after the sport to really feel like that.”
Even if killing enemies whilst at the flooring received’t turn into uninteresting any time quickly, The Darkish Ages gifts two adjustments of tempo in sure missions: an Atlan (mech) and a dragon. The previous might be in additional linear sections, letting you struggle in opposition to gargantuan demons, whilst the latter will function a mixture of exploration and aerial battle.
For instance, there might be a challenge the place you’ll struggle in opposition to enemy ships the use of your dragon. However at other issues after decreasing the automobiles’ defenses, you’ll be capable of board the ships, dismount your beast, and get started killing each and every creature you spot in a extra usual enjoy.
Each the mech and the dragon will seem a couple of instances all through the marketing campaign, and they’ll have their very own units of talents and managers so that you can defeat.
The Largest Bloody Arenas In The Sequence
Each the extra versatile means with the dragon and a few main set-pieces proven off left a query about how giant the degrees are going to be. Martin explains that some spaces will really feel like a “sandbox”: no longer within the sense of presenting facet quests or having the ability to cross from one space to the following one any time you wish to have — that is nonetheless Doom, so it’ll provide a vintage linear marketing campaign. However you’ll now be capable of discover some massive and labyrinthic spaces with a couple of secrets and techniques and rewards to make your personality more potent. For this reason “exploration” is being classified as a core enjoy of The Darkish Ages, and also you’re going to come to a decision how a lot time you wish to have to spend on those missions and how you can means them.
As Martin and Stratton grew to become their consideration to narrative, this was once to start with the side that I cared the least about The Darkish Ages. I don’t learn about you, however I hardly ever have in mind many plot components from Doom (2016) and Everlasting. Then again, the staff appears to be dealing with this a little bit in a different way than ahead of.
As an example, there might be much less center of attention on studying logs and textual content, and the sport might be full of cinematics to turn what’s happening always. They would like Doom’s storytelling to really feel very similar to their contemporaries within the style, skipping lifeless instances the place you must prevent and browse, as a substitute appearing what you want to grasp.
As a prequel, you’ll meet the Doom Slayer as he’s with the Sentinels (one of the crucial tough beings within the sequence), be told extra about their courting, and why they’re so petrified of the protagonist. Plus, The Darkish Ages will provide a fleshed-out antagonist that might be some of the primary cores of the plot: a villain that’s a “actual adversary to the Slayer” and “pushes the tale ahead”.
“You continue to really feel it is nonetheless all about energy. It is nonetheless all about you being the famous person of that summer time blockbuster enjoy.” – Hugo Martin
Doom: The Darkish Ages will allow us to get started killing medieval demons when it launches on Xbox Sequence X, PS5, and PC on Might 15, 2025.